All exported item data created by this tool can be used as per the below license, and must be licensed similarly when redistributed.
MaD Type Item Data by dashrava.com is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at http://www.dashrava.com.
What this means is that when you submit item data:
- I may modify the item, use it, and redistribute it.
- I will credit you if I use it.
- That's it! Simple enough. (But read the license.)
Default swf to high quality
Removed gun stuff
Add Drag property (Hotkey: . Allows creating layers that can be dragged, but won't collide. Not supported in MaD2 yet.)
Add Properties tool (Similar to Paint tool. Hotkey: [C])
Modify Polygon tool hotkey ([C] -> [V])
Modify preview to set preview body angle properly
Modify item loading to set slider to angle properly
Disable zooming in preview
Add [key] to property button labels
Add various tooltips
Rename Add/Edit -> Points
Rename Remove -> Remove Points
Rename Move -> Move Layer
Rename Poly -> Polygon
Modify layer list to be left aligned for legibility
Modify tooltip width
Move Poly Tool to bottom where it belongs
Remove Upload button as useless
Where to start?
Start by importing existing item files and seeing how they're constructed, note the style, colour palettes, etc.
Lots of item files can be found via MaD Parser.
Timelapses can be found via MaD2 Youtube.
How to submit items?
Upload the exported item file(s) somewhere and PM the link(s) to 0rava on Kongregate.
Recommended image hosts?
Approved idea list.
(Not kept updated. Please ensure none of the stuff has been added yet.)
How to add functionality?
MaD Lab is a design tool for item models only.
Any and all functionality is added in-code by -rava.
When will my item be added?
Items will be added in the game purely at -rava's discretion, and may be removed without notice at any time after adding them.
Why does my item look different than the one I submitted?
To ensure quality, -rava may modify any submitted items before adding them in the game.